YokohamaDocks WIP !!

 Hello everyone/visitor 
i have alot of work these time and it's hard for me to find the times for work on mapmod but i try to do all my best, thank you everyone to stay tuned to my blog.
As you maybe know i'm working on convertion of Yokohama Docks for GTA IV it's a very heavy work since the map containe alot of little object....#HeavyWork. But i slowly try to work on it and i hope soon as i can, the map will be in IV for all of you guys.
there's some little screenshot i made for let you know how the map going, i hope you'll enjoy, see you soon.
*sorry for my bad english*
YokoWIP1.png
YokoWIP2.png
YokoWIP3.png

Thank you everyone for the 50K Views !



*Sorry guys for my inactivity on my blog i will be back soon as i can !*

Kanagawa V2 in IV !!!!

Kanagawa
Version 2

Map made by Pete Tripper for Rfactor
Map convert by FreeZiic for GTA IV

kanagawaV2 1
kanagawaV2 2
kanagawaV2 3
kanagawaV2 4
kanagawaV2 5
kanagawaV2 6
kanagawaV2 7
kanagawaV2 8

Whats news in Kanagawa V2 ?

Original reworked texture
New tunnel texture
Added lamp post
Added light.

*Map private*

Map inVideo

....FreeZiic

GTA 4 How to made lights working on your mappmod [Tutorial]

Hello every one/visitor !

Today i finally find how to export mapmod with lights working and before i lose all the way i do it then i made a little tutorial because i guess it will help me for my futur work and i hope it can help you at the same time !!
Ok lets start !

1 Create a model ... then go to the tab, select standart lights.
And chose witch light you want use....
(Omni= style of light that you can find at the entry of a building)
(Free Spot= Style of light that you can find on a roadway aka lamp post)
For this tutorial i'm using Free Spot but it's the same way to do it even if you use Omni light, until you change the settings of the light !
1.jpg

2 Once you've placed all the light where you want on your mapmod,
than you have to open the window hierarchy Garph Editors-> New schematic View.
2.jpg

3 Once you already export your IDE/WPL map model then you can set all "Free Spot/Omni" for exporting in OpenFormats.
Then once you enter the name of map that you want into "File name case" then you have to select all the light+map and click assign.
(you didn't see it in the screenshot but once you select all the lights+map from the hierarchy windows then the little box appear in white!)
12 

4
 Once you attach/assign all the light with your map then you should see something like that into the hierarchy Windows.
4.jpg 

5
later in GIMS go to the tab lights editor,then isolated EACH SEPARATELY OMNI and push SET.
(do it one by one for all the light you have!)
5.jpg

6
 Then go to open formats-> export ODR/ODD for exporting your work !
6.jpg 

There you go you've finish to add lights on your mapmod, then you should seen them work in-game like in these picture:

render1.jpgrender2.jpg  
Warning: this light are the basic one you already can tweak the light in "GIMS lights editor" !!
i use the simple settings for these light but it's the same instruction even if you tweak it with lights editor. hope it help you and do not forget to leave a coments or contact me if you have or if you do not understand something !
( contact me here: My ShoutBox )

....FreeZiic
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The Mappack is still WIP
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